If you're looking to do serious high-end character animation or want a program that has real modelling tools on top of animation tools, Maya is the best choice. So I use V-Ray and Maxwell for my work and I don't have any complaints. This is Autodesk's fault - not mental images'. Files coming from the Mac to a PC user however should have no issues at all. There are no Object Enablers for instance that will allow special 'objects' from vertical products such as AutoCAD Civil 3D to work fully in the Mac version. My complaints are restricted to mental ray, which is a beleaguered mess in Maya and isn't well supported like it is in Softimage or Max. AutoCAD LT for Mac works great on my Macbook but it does not have identical features to its Windows counterpart. But Maya is so large (it's literally 10X the size of Photoshop) that covering every great feature would be impossible. The rigging tools are unmatched and the interactive bind tools in 2012 finally relieve you from painting skin weights manually. I've been a Maya user since version 3 and version 2012 is a great release: the Qt port means it's 64-bit for OS X but it's faster than 2011, which was sluggish to use. So I use V-Ray and Maxwell for my work and I don't have any complaints. Category: Graphics & Design Release date: Licence: Free Software version: 8.7 File size: 74.12 MB Compatibility: Available on Windows 10, Windows 8.1/8, Windows 7, Windows Vista and Mac OS 10-11 10.11. layered) but there is no way you can do the same thing in both applications, Maya is just way more advanced and the learning curve is steeper. This is Autodesk's fault - not mental images'. After Effects: completely different workflows (nodal vs. Maya is not easy to learn - that's why Cinema 4D appeals to other people.
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